The new models boast higher polygonal complexity and refined textures every asset appears to have been completely remade to suit the capabilities of the Switch hardware, with loads of incidental detail added. Prime's original asset work looked good for the period, with impressive geometric density and solid texturing, but they don't hold up well to modern scrutiny. Metroid Prime's models and textures have also been completely remade for this version. The game is still a massive step up from the original release, but this concession is worth noting. Remastered lacks these effects outside of smaller corridors. This was vertex-based rather than per-pixel lighting due to hardware constraints, but despite looking awkward at times, this made the world feel more reactive to player input. In the original Metroid Prime, beam weapons cast dynamic lights throughout the environment when you fired them. Specularity is usually kept to a minimum, but environments like the downed frigate also showcase good-looking reflectivity across artificial surfaces. Materials also exhibit accurate lighting response with the game's dense, naturalistic environments packed with stonework, trees, and foliage all looking correct. Here's the full DF tech review of Metroid Remastered - in video form. There's even static volumetric-style lighting in many spots that looks quite convincing. The lighting upgrade is completed by the addition of new light sources, while existing objects gain emissive properties. This makes areas more lifelike they look and feel integrated in a way that we don't see from many Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube.
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